![]() ![]() Each item can be enchanted for more damage of a certain type, resistance of said damage type (there are more than a dozen of damage types), or other stats. You have a lot of character slots: Hat, Body, Pants, Shoes, necklace, 2 rings and a crossbow. For equipment you have a lot of weapons to choose from, daggers, swords, staves, etc. Stats are influenced be your skills and equipment, each stat does something important, and you'll want to specialize in one or two different builds, which are basically Martial, Wizard or Rogue like (heh). You have a lot of information to contend to. It's a classic roguelike, which means grid based, you-move-everyone-moves type of games, with a different dungeon each run. You'll most probably find your preferred humor here. It has a lot of different styles, from references of it's time, like monsters quoting portal 2, and older music, movies etc, to environmental and just jokes and gags. It's the crux of the game, and what glues all of it together. EVERY equipment, enemy, skill, consumable and even a lot of stage elements have it's own description. Story is minimal, but the atmosphere the game creates with every little thing it does is unparalleled. The sound effects are competent, but the "narration" get misunderstood sometimes. Even if some compositions remind me bit too much of some specific tracks from Chrono Trigger and Final Fantasy. And the music is all download-to-listen-all-the-time worthy. Of course, some events or special rooms get their own music. An elegant solution that more games could adopt. The music, instead of being per floor, which would get on the nerves very fast, especially the early levels, choose instead to just cycle thru all its normal level music. It has a status showing character portrait. The pixel graphics and unique artstyle create a great atmosphere of pure adventure throughout the dungeon, each with a unique tileset and monsters, for the most part at least. A wonderful very classic Roguelike, with a humorous overtone. ![]()
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